I don't often give 10s
This earns it.
Great user interface and ease of use allows for this simple but great idea to shine.
Bonus points to the fact that I went to the genre I wanted, hit shuffle and the song I was thinking of came up first in the playlist. It's PSYCHIC!
Good concept, still needs tweaking
First off, there are way too many commands assigned to your left click. If every control in your comments section has the option of using your click/double click to activate, that's too many. Yes there are other keys that operate functions, but the fact that the left click can operate everything is a problem because one could easily be meaning to do one action while using the left click and inadvertently key an undesired one. 99% of people have keyboards, I would suggest removing at least some action commands from the left click and assigning them to keys.
Another issue is the difficulty, which is tied into your energy concept. I like it, but it also needs some tweaking. Easy plays like medium, and medium like hard. Either reduce the energy drain of movement/boost/shooting, or give better rewards. Since shooting a laser should be more taxing on energy, movement/melee tactics should be emphasized. I'll also accept movement costing energy, but after you break atmosphere and gravity in level 1 it should be reduced, and realistically cost no energy if you aren't moving at all in space.
Bugs still need to be addressed. I specifically encountered one near the end of level 1 where it nearly was over, the missile wasn't off screen but near top, I ran out of energy but I didn't end the level in failure.
Needs work. Since you say in comments that this is version 1.2 I can only assume you do check the game and improve it. Hope this helps you and other players.
Thank you for the review. You've made some good and helpful points. I am watching for more comments on the difficulty. Some people have said easy was too easy. So I may need to go back and do some tweaking on that.
As for the mouse controls, the game was originally designed to work on mobile devices but is still pending an official mobile release. For mobile to work for sure on every device, the game must be playable with only single-touch mouse controls. I took a lot of inspiration from some DS games like The World Ends With You. The way they can make so many intuitive controls with just the stylus really impresses me. I like how it turned out personally, but I guess I have some ways to go.
I'm sure you found my rambling very interesting.
Thanks again for the review.
It definitely entertained me...
At least for a while. After that while of time elapsed I found certain levels tricky enough to try my patience a bit (specifically the dark/ghost levels). Perhaps that's just me and my own personal patience level showing through. Overall the game was pretty well done, the music was decent enough and even though my patience was tried for a bit there, the game kept my interest long enough for me to want to beat it and not give up like I do with other games that aren't as interesting but are just as tough, if not more.
got it, thanks a lot!
Apart from the known issues that you've apparently addressed (ricochet bug/cheat, and the speed challenges - specifically the Luger, SMG, Riot Shotgun), it was a pretty fun game to play.
I would've liked some sorta soft catchy background music though.
This game was goofy...
But in a good, fun way. I enjoy your unique Karoshi game objective of needing to kill yourself (and other Karoshi) to complete a stage instead of getting to an exit, although the death itself is a type of exit.
I think you've found a nice balance with each stage's puzzle. They weren't difficult enough to force me to look elsewhere to find a solution, but they were tricky enough to make sure I used my brain every once in a while.
I like how you kept the game-play simple for the most part, utilizing the arrow keys almost exclusively. As for the animation and music, they weren't great, but then they didn't need to be. I don't play puzzle games to be blown away the audio and visual effects.
All in all, good stuff.
It's pretty good
It has a kind of "Deal Or No Deal" feel to it.
But I don't see the point in the peek function, other than if you're afraid of what you might get. Once you select a card and peek, you can't choose the other one. Which may or may not be a good thing. I just think that it is unneccessary.
I used to play a coin operated arcade game of this same type, of which it's name escapes me. I spent many a dollar playing it. This game surpasses that one basically every way.
thanks - the game would be raiden or 1942 or something like it : - )
Mental games are always fun
As long as they're done as well as this one. BBA is one of my favorite games on the DS and this does it justice.
The only possible flaw I see in this is your usage of blue teleporters and a blue object ball at the same time. Then again, I guess that can be just more of a mental workout too.
You don't need to be a pro to win
You could just easily cheat and right click and hit play/forward to skip the questions.
Your checkpoints really didn't work either, atleast in the traditional sense of starting again from them if you got a question wrong. It would force you to start from the beginning. You did have some spelling mistakes I believe, along with your music not continuing to play.
i will be sure to fix it up then
It's no NG Sim, but it's half decent.
Would probably be a half decent game for those in a typing class.
I think it's obvious this game wasn't meant to be an ng sim killer :)
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